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Light Circle Script V0.2 Englisch RPG Maker XP Läuft perfekt Benötigt kein SDK Benötigt kein APD Kein Mex-Code

Autor Autor levanan
Läuft Läuft Läuft perfekt
4
Average: 4 (2 votes)
Your rating: Keines

Inhaltsverzeichnis Inhaltsverzeichnis1. Einleitung
2. Features
3. To use
4. Credits and Thanks

1. Einleitung

It creates light circles for hero and events(static events which are unmovable).

2. Features

  • create circles just with script
  • have flickering effect now
  • different light radius for each event

3. To use

put 1st comment of number on each event to represent their id. Then, put 2nd comment of number to represent the strength of light radius of each event. Next, put the 3rd comment of number to represent the power of flickering.(Both the 3 comments can be put as what number as you want, no more limitation^^ but the 1st comment must be put according to the sequence, which mean must start with value of '1', then '2', then '3'... if you do not wish the event to flick, just set the 3rd comment value as '0' or don't create 3rd comment)

@tone represents how dark is the screen in the game, the higher value of @tone, the darker the screen.@light_limit represents the number of lights are allowed in the screen. for example, if @light_limit equals 5, the maximum light events in the screen is 5. @x_limit is where the light source being switched on or off. If the distance of x between hero and light source is more than @x_limit, the light source will be switched off. The same thing goes with @y_limit.

To set light radius of both hero and events, use $sensitivity=value. To set radius of single event or only hero, use $sensitivity_2[A]=value where A represents each event's id. If A equals 0, it represents hero. When $light_switch is set to 0, the script is being ignored. When $light_switch is set to 1, the script is in used. To let hero's light flick, set $flick to a value. The bigger the value $flick is, the stronger the flickering effect.

4. Credits and Thanks

still in development, please give comments for this(especially to see whether it will be lag or not) on HBGames! TQ!!!
no need to be credited, but you are welcome to give me credits

Inhaltsverzeichnis Inhaltsverzeichnis1. Allgemein Allgemein
2. Kompatibilität Kompatibilität3. Statistiken Statistiken
4. Hilfe Hilfe

1. Allgemein Allgemein

Sprache Sprache Englisch
Maker Maker RPG Maker XP
SDK SDK Benötigt kein SDK
APD APD Benötigt kein APD
Mex Mex Kein Mex-Code
RDoc Documentation RDoc Documentation

2. Kompatibilität Kompatibilität

2.1. Used Classes Used Classes

  • Game_Player
  • Scene_Load
  • Scene_Save
  • Scene_Title
  • Spriteset_Map
  • brings

2.2. Used Global Variables Used Global Variables

  • $flick
  • $game_map
  • $game_player
  • $game_screen
  • $light_switch
  • $sensitivity
  • $sensitivity_2

2.3. Aliasses Aliasses

  • alias t_write_save_data write_save_data
  • alias t_read_save_data read_save_data
  • alias t_main main

3. Statistiken Statistiken

Dateien Dateien 2
Classes Classes 5
Module Module 0
Methods Methods 10
Elapsed Elapsed 1.5s
Erstellt Erstellt 24.08.2009
Aktualisiert Aktualisiert 01.10.2009
Counter Counter

4. Hilfe Hilfe

Was ist ein Maker? Was ist ein Maker?
Was ist RGSS? Was ist RGSS?
Inhaltsverzeichnis Inhaltsverzeichnis1. Installation Installation
2. Quellcode Quellcode
3. Demo Demo

1. Installation Installation

  1. Öffne dein Projekt mit dem Maker. Danach öffne mit F11 den RGSS Editor, scrolle links die Liste bis zum Schluss. Klicke dann rechts auf 'Main' und dann 'Insert'. Nenne das neue Skript Light Circle Script V0.2 und füge auf der rechten Seite ein: Quellcode Weiterlesen Weiterlesen
Probleme? Frag doch im Forum nach! Probleme? Frag doch im Forum nach!

2. Quellcode Quellcode

Anzeigen Anzeigen
LightCircleScript.rb LightCircleScript.rb (11.58 KB)
Monsters Script Explorer Monsters Script Explorer

3. Demo Demo

light.exe light.exe (273 KB)
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