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GTBS - GubiD's Tactical Battle System V1.4.1 Englisch RPG Maker XP RPG Maker VX Läuft perfekt Benötigt kein SDK Benötigt kein APD Kein Mex-Code

Autor Autor Gubid
Läuft Läuft Läuft perfekt
4.09091
Average: 4.1 (11 votes)
Your rating: Keines

Inhaltsverzeichnis Inhaltsverzeichnis1. Einleitung
2. Comments from GubiD
3. Thanks to... (Let us pay homage)
4. Things that need to be said

1. Einleitung

Taktisches Isometrisches Kampfsystem

2. Comments from GubiD

First of all, let me say thank you for downloading my demo for GubiD's Tactical Battle System! I hope that you enjoy the system as much as I enjoyed creating it. Let us now pay homage to those that encouraged and helped me through this creation process.

3. Thanks to... (Let us pay homage)

  • Nick for his original TBS
  • CronoCry for his translation of ZTBS that made me think I could do it!
  • MGCaladtogel and Seigfried for the ISO script that was adapated/improved
  • CrushD for his help with projectiles
  • Zeriab for the reset F12 utility. Testing would have been a headache without it.
  • Near Fantasia for his path finding stuff (although I ended up using the one in ZTBS)
  • My Beta Testers: Digidog09, Ilia12345, Jaberwocky, CronoCry(Mac-RMXP.org), Rotimikid, Ragnarok Rob, and Sabao
  • Everyone and Anyone who reports/reported a bug in any of the online topics!
  • All my loyal subjects!

4. Things that need to be said

  1. # You may NOT use this in a commercial game without my permission. (I deserve my fair cut!)
  2. # You may NOT post this script anywhere without my explict permission.
  3. # You may create your own addons for this script but please make me aware of them so that they can be added to the release!
  4. # The using of this script in your game is at your own risk.
  5. # You *MUST* give me credit.  This didnt realize itself overnight.
  6. # Bugs may or may not be fixed when reported.

Inhaltsverzeichnis Inhaltsverzeichnis1. Allgemein Allgemein
2. Kompatibilität Kompatibilität3. Statistiken Statistiken
4. Hilfe Hilfe

1. Allgemein Allgemein

Sprache Sprache Englisch
Maker Maker RPG Maker XP, RPG Maker VX
SDK SDK Benötigt kein SDK
APD APD Benötigt kein APD
Mex Mex Kein Mex-Code
RDoc Documentation RDoc Documentation

2. Kompatibilität Kompatibilität

2.1. Quellcode Quellcode

  • The script has no source code. The code can not checked.

3. Statistiken Statistiken

Dateien Dateien 2
Classes Classes 0
Module Module 0
Methods Methods 0
Elapsed Elapsed 0.3s
Erstellt Erstellt 30.07.2008
Aktualisiert Aktualisiert 08.10.2009
Counter Counter

4. Hilfe Hilfe

Was ist ein Maker? Was ist ein Maker?
Was ist RGSS? Was ist RGSS?
Inhaltsverzeichnis Inhaltsverzeichnis1. Installation Installation
2. Quellcode Quellcode
3. Demo Demo

1. Installation Installation

  1. Öffne dein Projekt mit dem Maker. Danach öffne mit F11 den RGSS Editor, scrolle links die Liste bis zum Schluss. Klicke dann rechts auf 'Main' und dann 'Insert'. Nenne das neue Skript GTBS - GubiD's Tactical Battle System V1.4.1 und füge auf der rechten Seite ein: Quellcode Weiterlesen Weiterlesen
    1. # Follow these four steps to import all of the necessary components of this
    2. # system to your own project.  Open the GTBS Demo and press F11 to open the
    3. # Script editor then follow the instructions below.
    4. #
    5. # 1) Copy ALL of the following scripts from the demo and place them anywhere
    6. #    above Main, but below default scripts (ending at Scene_Debug) and the
    7. #    SDK or MACL, if you have them:
    8. #
    9. #    <OPTIONAL>
    10. #    -GTBS Help- (The help file, which contains a FAQ and some instructions.)
    11. #    -Extra_Troop_Members- (Allows more than 8 enemies in one battle.)
    12. #    -Enemy Detection Script- (Another Script by GubiD, search <a href="http://www.creationasylum.net" title="www.creationasylum.net">www.creationasylum.net</a> for additional details)
    13. #    -Trouble_Shooting/Tutorials- (What you are reading now!)
    14. #
    15. #    <REQUIRED>
    16. #    -Sprite_Battler-
    17. #    -Sprite_Range-
    18. #    -Sprite_Wait_Cursor-
    19. #    -Sprite_Battle_Cursor-
    20. #    -Spriteset_Battle-
    21. #    -Game_Map_Iso-
    22. #    -Game_Char_Iso_Update-
    23. #    -Game_Map-
    24. #    -Game_System-
    25. #    -Game_Party-
    26. #    -Game_Actor-
    27. #    -Game_Enemy-
    28. #    -Game_Battler-
    29. #    -Game_BattleAction-
    30. #    -Anim_Obj-
    31. #    -Window_Status-
    32. #    -Window_Battle-
    33. #    -Window_Menu_Config-
    34. #    -Window_Base-
    35. #    -POS-
    36. #    -Scene_Battle_TBS-
    37. #    -Scene_Title-
    38. #    -Scene_Config-
    39. #    -Math-
    40. #    -SpephSpawnsDoom-
    41. #    -Projectile Class-
    42. #    ----Configure GTBS----  (Because this makes setup easier, its just a splace filler)
    43. #    -GTBS_Engine_Settings-
    44. #    -GTBS_Projectile Setup-
    45. #    -GTBS_AI_Config-
    46. #    -GTBS_Move/Weapon/Skill-
    47. #    -GTBS_Open/Exit-
    48. #    -GTBS_Char/Enemy Death-
    49. #    -Setup_Victory/Fail_Conditions-
    50. #
    51. #    -Enemy Lvl/Class/AI_Lvl-  #must be configured otherwise exp gain during battle will be skewed.
    52. #
    53. #
    54. # 2) Import all of the following images from the project folder into your own, or
    55. #    create your own.
    56. #
    57. #    Graphics/Pictures/Battle_Start.png  
    58. #    Graphics/Pictures/cursor.png
    59. #    Graphics/Pictures/Enemies_Turn.png
    60. #    Graphics/Pictures/Players_Turn.png
    61. #    *Graphics/Pictures/wait2.PNG
    62. #    *Graphics/Pictures/wait4.PNG
    63. #    *Graphics/Pictures/wait6.PNG
    64. #    *Graphics/Pictures/wait8.PNG
    65. #    *Graphics/Pictures/wait_iso2.PNG
    66. #    *Graphics/Pictures/wait_iso4.PNG
    67. #    *Graphics/Pictures/wait_iso6.PNG
    68. #    *Graphics/Pictures/wait_iso8.PNG
    69. #    *Graphics/Pictures/iso_cursor.png
    70. #    **Graphics/Pictures/BLACK_range.PNG
    71. #    **Graphics/Pictures/BLUE_range.PNG
    72. #    **Graphics/Pictures/BROWN_range.PNG
    73. #    **Graphics/Pictures/GREEN_range.PNG
    74. #    **Graphics/Pictures/ORANGE_range.PNG
    75. #    **Graphics/Pictures/PINK_range.PNG
    76. #    **Graphics/Pictures/PURPLE_range.PNG
    77. #    **Graphics/Pictures/RED_range.PNG
    78. #    **Graphics/Pictures/TAN_range.PNG
    79. #    **Graphics/Pictures/WHITE_range.PNG
    80. #    **Graphics/Pictures/YELLOW_range.PNG
    81. #
    82. #    Graphics/Pictures/Faces/ *names of the characters/enemies*
    83. #    
    84. #    *   - Items are REQUIRED and MUST exist otherwise error will be encountered!
    85. #    **  _ Items are REQUIRED and MUST exist when map is ISO, otherwise error will be encountered!
    86. #
    87. #
    88. # 3) Make the following additions/modifications to your project:
    89. #
    90. #    -Look for this section in -GTBS_Move/Weapon/Skill-:
    91. #     In order to configure your weapons accordingly you must update their information.
    92. #     There are many options to play with in here for setup, play around with each option
    93. #     to see what it does, but please ensure you make a backup of your scripts.rxdata before
    94. #     you start chaning things!
    95. #
    96. #    -Create a common event for Victory and Failure sequences for the battle.
    97. #     If you do not know how to do this, simply copy the common events from
    98. #     the demo. After doing this, look for VIC_COM and FAIL_COM in the
    99. #     -Module_GTBS- script, and change those numbers to match the numbers of
    100. #     the victory and fail common events. This makes it so you are actually
    101. #     capable of winning and losing, like in the demo.
    102. #
    103. #    -Under any of the methods (def_NAMEHERE) in -GTBS_*-, you can
    104. #     either re-identify or remove any of the "when #" lines that change the
    105. #     ranges, wait times, and other components found in the demo. Do NOT remove
    106. #     the method entirely, and make sure the "case id" and "else" lines still
    107. #     exist at all times, or they won't work. Be sure to back up the script
    108. #     before attempting to modify anything, just to be safe.
    109. #
    110. # 4) Give credit to me(GubiD), either in-game, and/or in a presentation of your project
    111. #    in another place, such as a forum. This is not optional.
    112. #
    113. # And finally, enjoy. Configure -GTBS_*- to suit your project, and be sure
    114. # to add to it when you make new weapons, skills, or summons.

Probleme? Frag doch im Forum nach! Probleme? Frag doch im Forum nach!

2. Quellcode Quellcode

Anzeigen Anzeigen
demo.rb demo.rb (44 Bytes)
Monsters Script Explorer Monsters Script Explorer

3. Demo Demo

GTBS_VX v1.0 release.zip GTBS_VX v1.0 release.zip (1008.12 KB)
GTBS v1.4.1.zip GTBS v1.4.1.zip (4.23 MB)
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