# Follow these four steps to import all of the necessary components of this
# system to your own project. Open the GTBS Demo and press F11 to open the
# Script editor then follow the instructions below.
#
# 1) Copy ALL of the following scripts from the demo and place them anywhere
# above Main, but below default scripts (ending at Scene_Debug) and the
# SDK or MACL, if you have them:
#
# <OPTIONAL>
# -GTBS Help- (The help file, which contains a FAQ and some instructions.)
# -Extra_Troop_Members- (Allows more than 8 enemies in one battle.)
# -Enemy Detection Script- (Another Script by GubiD, search <a href="http://www.creationasylum.net" title="www.creationasylum.net">www.creationasylum.net</a> for additional details)
# -Trouble_Shooting/Tutorials- (What you are reading now!)
#
# <REQUIRED>
# -Sprite_Battler-
# -Sprite_Range-
# -Sprite_Wait_Cursor-
# -Sprite_Battle_Cursor-
# -Spriteset_Battle-
# -Game_Map_Iso-
# -Game_Char_Iso_Update-
# -Game_Map-
# -Game_System-
# -Game_Party-
# -Game_Actor-
# -Game_Enemy-
# -Game_Battler-
# -Game_BattleAction-
# -Anim_Obj-
# -Window_Status-
# -Window_Battle-
# -Window_Menu_Config-
# -Window_Base-
# -POS-
# -Scene_Battle_TBS-
# -Scene_Title-
# -Scene_Config-
# -Math-
# -SpephSpawnsDoom-
# -Projectile Class-
# ----Configure GTBS---- (Because this makes setup easier, its just a splace filler)
# -GTBS_Engine_Settings-
# -GTBS_Projectile Setup-
# -GTBS_AI_Config-
# -GTBS_Move/Weapon/Skill-
# -GTBS_Open/Exit-
# -GTBS_Char/Enemy Death-
# -Setup_Victory/Fail_Conditions-
#
# -Enemy Lvl/Class/AI_Lvl- #must be configured otherwise exp gain during battle will be skewed.
#
#
# 2) Import all of the following images from the project folder into your own, or
# create your own.
#
# Graphics/Pictures/Battle_Start.png
# Graphics/Pictures/cursor.png
# Graphics/Pictures/Enemies_Turn.png
# Graphics/Pictures/Players_Turn.png
# *Graphics/Pictures/wait2.PNG
# *Graphics/Pictures/wait4.PNG
# *Graphics/Pictures/wait6.PNG
# *Graphics/Pictures/wait8.PNG
# *Graphics/Pictures/wait_iso2.PNG
# *Graphics/Pictures/wait_iso4.PNG
# *Graphics/Pictures/wait_iso6.PNG
# *Graphics/Pictures/wait_iso8.PNG
# *Graphics/Pictures/iso_cursor.png
# **Graphics/Pictures/BLACK_range.PNG
# **Graphics/Pictures/BLUE_range.PNG
# **Graphics/Pictures/BROWN_range.PNG
# **Graphics/Pictures/GREEN_range.PNG
# **Graphics/Pictures/ORANGE_range.PNG
# **Graphics/Pictures/PINK_range.PNG
# **Graphics/Pictures/PURPLE_range.PNG
# **Graphics/Pictures/RED_range.PNG
# **Graphics/Pictures/TAN_range.PNG
# **Graphics/Pictures/WHITE_range.PNG
# **Graphics/Pictures/YELLOW_range.PNG
#
# Graphics/Pictures/Faces/ *names of the characters/enemies*
#
# * - Items are REQUIRED and MUST exist otherwise error will be encountered!
# ** _ Items are REQUIRED and MUST exist when map is ISO, otherwise error will be encountered!
#
#
# 3) Make the following additions/modifications to your project:
#
# -Look for this section in -GTBS_Move/Weapon/Skill-:
# In order to configure your weapons accordingly you must update their information.
# There are many options to play with in here for setup, play around with each option
# to see what it does, but please ensure you make a backup of your scripts.rxdata before
# you start chaning things!
#
# -Create a common event for Victory and Failure sequences for the battle.
# If you do not know how to do this, simply copy the common events from
# the demo. After doing this, look for VIC_COM and FAIL_COM in the
# -Module_GTBS- script, and change those numbers to match the numbers of
# the victory and fail common events. This makes it so you are actually
# capable of winning and losing, like in the demo.
#
# -Under any of the methods (def_NAMEHERE) in -GTBS_*-, you can
# either re-identify or remove any of the "when #" lines that change the
# ranges, wait times, and other components found in the demo. Do NOT remove
# the method entirely, and make sure the "case id" and "else" lines still
# exist at all times, or they won't work. Be sure to back up the script
# before attempting to modify anything, just to be safe.
#
# 4) Give credit to me(GubiD), either in-game, and/or in a presentation of your project
# in another place, such as a forum. This is not optional.
#
# And finally, enjoy. Configure -GTBS_*- to suit your project, and be sure
# to add to it when you make new weapons, skills, or summons.