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Endspurt zum Forentreff: Forentreff - Fahrgemeinschaften, Abmeldungen, Auswärtige Geex - Game Edition and Engine for Xbox![]() Hello I've been developping a 2D engine and Editor with XNA for a year now, this project is called Geex (Game Engine and Editor for Xbox) Interesting enough for this forum, we have developped a module to import and play games from RMXP. Basically we transform RMXP Data and tileset/autotile into our format, and then the game is readable with the engine. Of course as it's done with XNA, the transformation goes with a lot more option:
Change the resolution
Increase the number of layer (to be mapped with the Geex Editor) Increase the number of autotiles (to be used with the Geex Editor) Use of the pad More save files Video importation Better zoom (including map zooming) Better scrolling (very smooth) And with some constraints as well
Image size must be a multiple of 2
Image background must be transparent Audio must be mp3, wma or wav (no ogg) Video must be Windows Media Video, Series 9(max 1280x720) And the biggest : we can afford custom scripts, however see below as we are going to share our code We are currently testing the Engine with th RM module, here are some screens (from my project): So why do we share this: First because we are going to share that code with the community (as soon as all tests are done) Secondly because we believe we can (even if its not our main objective) import your RMXP game to Xbox And thirdly because we plan to release an editor for this engine (so far you can only map a fourth layer) Any questions dont hesitate We'll keep you posted Roys and Gaetz
Yep
Remember that our main goal is not to build a RMXP conversion tool on Xbox, but more to develop an engine and editoor for our games. So we didn't planned on converting custom RM script to xbox. Also because I see very little "finished" project with massive inclusion of custom scripts That being said, we'll be integrating EL commands to compensate but MORE THAN THAT we will share the code. Which means we'll have another community with c# scripters who'll be able to translate or (even more) develop new powerful routines I suppose this is far more interesting than ruby and rgss.dll as XNA and c# .NEt is far more powerful...Thus we are pushing the limits ![]() Also the RMXP module we made is very easy to use in order to translate from Ruby/RGSS, basically you can use the same module/class in a c# syntax, look Ruby version
C# Version
Hello
We keep going with tests Here are some screens The first is a screenshot of the RMXP like Menu. Here we have a 1216*672 resolution. Positions and dimensions could easily be changed by the Maker (without recoding) ![]() Here is an example of our zoom engine. You can zoom in and out in game. Before ![]() After ![]() See you soon
Menu:
You need to improve the text position so (for example) "0 Ecu" is centered. Zoom: The Sprite which do not have 32x32 pixels full opacity (stones/mushrooms/the player) to get a border after zooming. This really should be changed. New Screen: Oh my god, JPG >.< With this quality settings you can't really see anything. But, okay, I can see the fog and the message window and I think they are okay^^ Maker-Fragen per PN sind nicht gern gesehen, sonst ->
Hi
We are still moving on. Here is a little screen with a small weather effect So far we stay above the 40frames per second rate with big maps (160*120), big tileset (>8192height), more than 300events and a 1216*672 résolution Still I have a little cache memory issue on my small config PC, and I'd like to improve that. Well I runs ok at the moment but I can make some performance improvements still We should be able to release for the 1st of April normally
Hej,
very interesting project. I hope you/your finished it. Their is a great opportunity to play the games on the xbox ![]() Exist at the moment a official English (or if not, french) page, where i can download/test your engine or find more information?
Is that a joke? Because in Germany is the 1. April a day for jokes and fun, called "Aprilscherz" / "April joke" or is this day seriously? Hejdå Steve ![]() Lesson XII: Latvian Vai vēlaties būt sīkdatnes vai tējas cepumi? ... Schweden - Lesson II: Vill du ha en kaka eller en kex i ditt te? Finnisch - Lesson III: Haluatko evästeen tai keksi teen? Afrikanisch - Lesson IV: Wil jy 'n koekie vir tee te hê? Korea - Lesson V: 쿠키와 차에 비스킷을 가지고시겠습니까? Filipino - Lesson VI: Gusto mo bang magkaroon ng isang cookie o biskwit para sa tsaa? Katalonisch - Lesson VII: Li agradaria tenir un pastís o pa de pessic de te? Morse - Lesson VIII: -- --- . -.-. .... - . -. / ... .. . / -. --- -.-. .... / . .. -. . -. / -.- . -.- ... / --- -.. . .-. / -... .. ... -.- ..- .. - / --.. ..- -- / - . . ..--.. iConji - Lesson IX: Slovak - Lesson X: Chceli by ste mať koláč alebo sušienky k čaju? Romanian - Lesson XI: Doriţi să aibă un tort sau biscuiti pentru ceai?
Yep I was expecting this question
it's not a April fool's dayAbout the framerate, well RMXP runs at 40 and VX at 60, XNA runs at 60...with no code/event addition...My engine runs above 40 with 160*120map, huge chipset, plane, sound, stick, high resolution etc and a low config PC. So the frame rate is not a worry at the moment
Hello
I spent some time learning HLSL and XNA pixel shaders and here we go here is an example where I use 2 shaders 1- To apply an RGB + saturation effect on sprite and tilemap. Meaning that I tone each picture using R G B component and a saturation component Herre saturation is 100% so the screen is black and white 2- To create transition effect, here a spiral. That's why you can see those black borders These options are fully compatible with RMXP events commands See you soon Geex Powa
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